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 Pacts 
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Argonaut
Argonaut
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Joined: 21 Oct 2008, 21:14
Posts: 14
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[Wasn't sure where to put this post]

Since it's been a reoccurring issue, Master Eta requested a listing of all my pacts so we can figure out which ones I'm missing and fetch them at the next opportunity:

My Pacts:
(I apologize if any of these are wrong, the German names were a little hard to work with, especially figuring out the key combination to get the letters not on my keyboard. And some were hard to read off the game map or pacts)

Brennende Wüste: Oflovaks Oase, Pyr, Frahar Türme, Thesos, Sägemehldünen

Grüne Anhöhen: Yrkanis, Davae, Hain der Verwirrung, Oberen Sumpf, Vergänglichen Garten, Ketzers Hütte, Hügel der Abtrünnigen, Natae, Versteckte Quelle, Avalae

Aeden Aqueous: Lagunen von Loria, Avendale, Ruhiges Wasser, Crystabell, Fairhaven, Verzauberte Insel, Tautropfen, Winde der Muse, Ursprung

Verdorrende Lande: Nichts, Knoten der Demenz, Jungferwäldchen, Zora, Hafen der Reinheit
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In English:

Burning Desert: Oflovak's Oasis, Pyr, Frahar Towers, Thesos, Sawdust Mines

Verdant Heights: Yrkanis, Davae, Grove of Confusion, Upper Bog, Fleeting Garden, Heretic's Hovel, Knoll of Dissent, Natae, Hidden Source, Avalae

Aeden Aqueous: Lagoons of Loria, Avendale, Resting Water, Crystabell, Fairhaven, Enchanted Isle, Dew Drops, Winds of Muse, the Fount

Witherings: Void, Knot of Dementia, Maiden Grove, Zora, Haven of Purity
---------------------------------------------------------------------

~Druis


20 Jun 2009, 17:22
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Argonaut
Argonaut
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Joined: 21 Oct 2008, 21:14
Posts: 14
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I wanted to have these together... and, again, wasn't sure where to post this if not here.

Denrak and I sat and did some translating between English & German. So, for anyone who finds this useful:

(Keep in mind, may be slight spelling issues, due to me not having the accented letters)

Foraged materials:
Amber = Bernstein
Bark = Rinde
Fiber = Faser
Oil = Öl
Resin = Harz
Sap = Sap (yay, no getting that one wrong! ;P)
Seed = Samen
Shell = Schale
Wood = Holz
Wood Node = Holzgewebe

Material qualities:
Basic = Basis
Fine = Feine
Choice = Vorzuglich
Excellent = Exzellent

Quartered (Animal) Materials:
Skin = Haut
Moss = Moos
Trunk = Russel
Claw = Kralle
Leather = Leder
Eye = Auges
Bud = Knospe
Bone = Knochen


More to come, if desired / if you don't mind. Mostly here for my reference. It's how I refer to the German names of places, as long as Druis has the pacts ;). I'll have to flip Aos to German later, and get the names for pacts he's missing.


27 Jul 2009, 04:20
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Joined: 16 Sep 2008, 21:57
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Even I know some of the translations, it's good to read them on a pile :D

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27 Jul 2009, 20:04
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